Accessible Game Redesign

One of the principles of universal design states that products designed to be used by all people regardless of their age or abilities are better products not only because equitable use is inherently just, but that if a product is accessible, usable, convenient, and a pleasure to use, everyone benefits.
 

Qwugel

Qwirkle is a tile based matching game somewhat like a combination of Scrabble and Set. It's a great game that also happens to have some fundamental flaws with respect to accessibility. I (20/20 vision) needed to redo the room lighting to distinguish red and orange tiles, my girlfriend's grandmother needed to compare the blue and purple tiles as well, and a red-green colorblind friend just had to sit the whole game out. Clearly, a color-free graphic redesign would be universally appreciated. 

Swatchrix

Spectrix is a classic card game (rummy variant) "designed for color lovers of all ages." Unfortunately, the colors frustrated both the professional "color lovers" (due to the inconsistent printing and unclear order of the spectrum) and the colorblind players (who again just had to sit this game out). A redesign of this game needed to improve the beautiful color spectrum promise of Spectrix while allowing for full participation from all players even if they love colors in a deuteranopic way.